I grew up in the glory days of the JRPG. I remember sinking endless amounts of time into Final Fantasy 3/6, several playthroughs of Final Fantasy 7, and the pure awesomeness of Star Ocean Till the End of Time and Valkyrie Profile. There were more JRPG's than I could have possibly played, and it took me years to catch up on all of the great games out there. I generally prefer the JRPG style to the American RPG like Fallout and Oblivion, but I do like some ARPG's. Recently, however, I have found it nearly impossible to find a JRPG that is actually PLAYABLE. And most American style RPG's are overrated! What the hell happened? I'm here to tell you.
Final Fantasy 13 is only the finishing touch on the JRPG genre. Let's examine how horribly it failed. I have played nearly every Final Fantasy on a non-portable console, so this drilling is even coming from a fanboy, I'm sure others hate it even more. Now, this is the first Final Fantasy game that I started and never finished, and have no desire to finish. First of all, you don't explore. At all. When I read all the reviews that said that the entire game is like running down a hallway, I thought it had to be an exaggeration. A lot of people complained that Final Fantasy 10's areas were too linear, I thought it would be similar. FF10's were rather linear, but not awful. FF13 is a hallway, nearly literally. The only time a path EVER branches is to go to a treasure chest. You have map that shows you which branch is the treasure containing dead end. There is no exploration at all, it is totally linear in every way. The characters are bland, some are annoying. I didn't mind them quite as much as other people seem to, but really I can't say I really cared for any of them very much. They only character kind of liked was Lightning. They are just run of the mill, no badassery (outside of Lighting). The characters that some games could make acceptable in some facet just fall flat in every area in FF13, they just have no redeemable features. On top of this, the combat is AWFUL. I will give Square props for trying to innovate, something most new games lack completely. But I have a VERY hard time believing anyone play tested this game. The combat essentially auto-pilots itself. Each character has 3 class/job types they can switch to at any time in the battle: healing, support, blackmagic, physical attacker, tank, nothing too special. You have a standard fare ATB bar, and actions take a certain chuck of it, allowing you to chain moves together. Basically, you need to manage when people need to change class/jobs. Then auto battle until a switch is needed again. The computer will pick optimal attacks if you have scanned the enemy, and inputs commands at least slightly faster than a human navigating the menu can. So you scan an enemy type once, and then hit auto every turn of battle you fight him for the rest of the game. The only micro I had to do in combat is scanning, and sometimes doing AOE when I think I should but the auto battle isn't doing it. So 95%-ish of battles I just hit auto. SO. BORING. Even if you choose to manual input, its nothing special. It just isn't exciting at all. Attack all out on one enemy till he breaks for extra damage, burn him down fast, do it on the next enemy. The Esper summoning is a gimmick that is ok but not enough to carry a horrible system like this. FF3/6's system was better. Read that again, an SNES game has a far FAR superior battle system, story, and characters, to a current generation RPG. Every character had a special ability that kept your battles fun and involved. The only truly redeeming feature of FF13 is the graphics are nice.
Moving on, here is a quick rundown of some RPG's I've played over the last few years. This is generally mid-late PS2 era onward.
Star Ocean: The Last Hope: PS3 JRPG, ok overall, very fun combat. Mediocre story, but there were a couple of characters that seemed to be designed deliberately to annoy and be stupid (similar to my comments about immature stupid stuff in otherwise good anime). Even the VOICES on these characters HAD to be done with intention to annoy. If these characters were overhauled this game would be good. But I did have fun overall, people with less tolerance will not be able to play this game. I can't stress enough how bad a couple of the characters are though.
Oblivion: Leveling system was so tedious I could not play this game. If you don't care about maxing stats with any
efficiency or getting the most out of level ups, you can manage. But really if you care at all about achieving good stats this system is so tedious you SERIOUSLY should watch paint dry, it is less of a waste of time than this. I've thought about trying it again to see if I'm being too harsh, but I dropped this game very quickly the first time around because of the leveling alone.
Fallout 3: This was decent overall, I didn't quite finish it but completed a vast majority of the side quests and the main story. I just wasn't really hooked in it and had other games I wanted to get started. The action in the game is crap. Firing outside of VATS is dumb, just hit VATS and it pauses, click AIM FOR HEAD, then BOOM HEADSHOT, next please. This game is basically all about adventuring through an interesting environment.
Valkyria Chronicles: A PS3 Strategy RPG, I'm in the middle of this currently. It is pretty good overall. I don't like their choice of trying to make the story scenes play out like they are in a book (they have a book-like boarder in story scenes, and they story plays out with just pictures of the talking character's face, rather than see full live action moving scenes and stuff). The battles are pretty good, but I would have liked to see a wider range of enemy types. Also, I wish you had a better battle planning phase, the tactical map doesn't give you a great overview of the land, making planning your strategy impossible without actually playing some of the map and reloading from the start. It also sucks that the XP and money gain from missions is based ONLY on how fast you beat it, meaning good strategies often equal poor XP, while running around like a mad man is rewarded. I really like how entire classes level up together, avoiding the plague most strategy RPG's have of a couple of characters getting WAY overpowered, and everyone else lagging way behind and being worthless. Seems like a lot of nagging, but really I've had a positive experience overall.
Mass Effect 1&2: Shooter RPG's. Decent action, pretty engaging story. Both games have some big flaws (massive amounts of worthless areas in ME1, mineral finding in ME2) but overall I definitely enjoyed these games.
Dragon Age: One of my favorite American style RPG's. I liked the story, and I really enjoyed the characters, moreso than most RPG's. The combat was fun, even though mages are extremely overpowered. The game is pretty open ended as far as order of events, but you will wind up in the same place. You do get some fairly important choices to make, nothing Earth shattering but you can kill or recruit a certain (douche bag evil) person at one point, pick sides in an old feud, and you get to pick from a few different ways to deal with a special circumstance at the end of the game among a few other things. The areas aren't as open as Fallout 3 of Oblivion, you don't explore the wilderness, you only travel directly to towns and dungeons similar to Baldur's Gate 2. Some of the dungeons just get too long for my tastes, and I feel it could have been a little longer, but probably just because I was having fun. I would have liked some more optional dungeons and stuff. Combat I feel could have been smoothed out a bit, and while the orders you can give the AI are helpful, I still found myself needing to micro everything which means I had to pause a lot. Pretty good play overall.
Final Fantasy 12: PS2 game so it is a bit older, a lot of people hated this game. I didn't mind it so much. The combat was alright for me, this is an example of innovation that actually worked, unlike FF13. The story wasn't as good as I expect from a FF game, and the characters were merely ok. My big complaint is that if you do all the side quests and kill the extra bosses (called marks I think? It has been a couple years since I played this) right when they become available, your party gets way ahead in levels and rolls through the regular story content. I enjoyed it overall, but not my favorite FF.
Demon Souls: PS3 action RPG, this game has a strong following largely due to its high difficulty. This game has almost no story or character development, so I was hesitant to place it hear but most people these days are calling this an RPG, even though its more action/adventure with character stats. The difficulty is high and unforgiving even of small mistakes. Beating a level really feels like an accomplishment. The combat is ok, not too great. I found the main appeal to be the sense of achievement you get simply from beating a stage without using a guide, as it is truly a challenge. Don't play this if you don't like putting some real effort into a game. I thought it was decent overall, but highly overrated by the community which is adamant it is the best thing that has happened to gaming in the past decade.
Final Fantasy 10: PS2 JRPG, and I loved it. Liked the story (even though the "twist" is easy to see a mile out) and the characters were great. People hate on Tidus, and he is annoying at times, but he seemed more real to me than many other protagonists of the time. Auron is a badass, one of my favorite RPG characters ever. The combat was GREAT. Overall, one of my top FF games behind 3/6.
Star Ocean Till the End of Time: PS2 JRPG, wonderful game. Great combat, good characters (Cliff was awesome, again one of my favorite RPG characters), story was ok but took a lot of hate from people for having a rather cliche twist (it is cliche, I didn't mind it as much as some people). This is worth playing just because the combat was awesome.
Xenosaga Series: PS2 JRPG, almost plays like a movie. I like it, but will admit it had several flaws. Dungeons got long an tedious for example. I liked the story, and while the cutscenes did get really long, I liked the story and characters a lot so I didn't mind the TV episode length story scenes. If you are looking for something more action based, look away, but if you don't mind VERY LONG blocks of story, this is a good game.
(Note: I haven't played the Tales series)
I'll stop here, but I could keep going (especially if you let me keep going back in time!). Notice a trend? First, there aren't many new RPG's, especially for JRPG's. Everyone just makes shooters and Grand Theft Auto clones. The RPG genre has been trending away from story as a whole, and mixing in more action elements such as the Mass Effect games. Most praised modern RPG's are American style, and they are grossly overrated. I would love to see Final Fantasy go back to its roots, and for Star Ocean to cut the intentionally shitty characters out of their games. There really just aren't many story driven RPG's anymore. I love videogames as a story telling medium (blog for another day) so I long for the return of the JRPG. Stop buying Call of Duty # 9023: Please-Don't-Notice-That-This-Is-The-Same-Game-It-Was-Five-Years-Ago and maybe developers will go back to making good games. Sadly, people have no taste, so that won't happen, but maybe someday people will start writing a good story and designing an engaging character again.
I will try to post more, I have lots of things to say but work and such has kept me a busy man.
Edit: I've hit some weird formatting issue when I copy and paste this from my word processor, cutting some sentences in weird spots. Leave a comment if you see one, I fix them when I see them. I'm not really sure what the deal is.